Showing posts with label Instructional design. Show all posts
Showing posts with label Instructional design. Show all posts

Saturday, December 6, 2008

Instructional Game vs Computer Game



I was working on the 10 blog posts required for the class with Dr.Kapp where i came across this interesting post about the comparison between a Computer Game to a Serious or an Instructional game.
When a designer or developer looks from the angle of the gaming, two formats of the game are meant for entertainment, but interesting debate would be does serious game has to compete with a computer game to make it more captivating and motivating? Certainly it would be a designer's dream to build an application that would be designed to perfection showing rich graphics and animation. But when analyzing this component one has to focus on certain factors like the time frame for the project, hardware used, learners, type of organization and the instruction itself.
Looking at these factors from a designer's perspective will certainly lock the components that can be used to make the prototype work. But certainly a designer has varying options to make the solution interesting and appealing for the client. Even the budget allocated for the project can lock the hands of the designer. But a good designer can figure out ways to create an attractive and working solution within the allocated budget. The key to achieve this goal, pretty much depends on the common sense, and the good or bad experience from the past projects. To be more precise its all the life experiences will make one grow perfect.
To sum up, instructional or serious games can take certain inputs from its elder brother(computer game) to build an interesting and attractive game to captivate and motivate the learners keeping without loosing the very purpose of instruction.
Please check this interesting post related to the current topic.
Learning circuits Blog

Monday, December 1, 2008

The Debate on Instructional Design Models

I know I've mentioned this site in class, and I'm sure Dr. Nicholson has as well, but in case you haven't checked it out already, I thought I'd post a bit on Elliott Masie's LearningTown.

Elliott Masie is an instructional design guru-founder of the MASIE Center, and essentially the go to guy when it comes to cutting edge learning development and best practices.

LearningTown is a huge online forum that brings together people from all walks of the instructional design and technology industry. Members have individual profile pages and use the site to network, participate in threaded discussions, message each other, share resources, and join groups of like minded professionals. As part of a class activity in Dr. N's eLearning Concepts and Techniques course, we all joined the site and did some perusing and investigating.

There are tons of interesting discussions on nearly any topic related to instructional design and technology you can think of, but the one that stuck with me the most was a question posed by Elliott Masie himself: Do We Need A New Instructional Design Model?
Follow the link to follow the discussion.

Various professionals talk here about the "real world" of instructional and course design, what works, what doesn't, and how the industry is changing. It's a great way for students and professionals to keep a finger on the pulse of the industry, pose questions to a large community, or just read a lot of interesting opinions and resources.

Wednesday, November 12, 2008

Online Design

While reading chapter 10 in the William Horton book, I chuckled a few times. The section on unnecessary scrolling made me think immediately about those 2-column articles as PDF’s that are sometimes required reading. Not that I am lazy, but I find it difficult to determine where to scroll to and so I just print out the articles. If the document is a book’s length, I try my best but do not usually get a full understanding of what the piece may have said. Times like these make me reflect on the assignments I give my students and whether some don’t do their homework because it is more of a hassle than it’s worth.
One other thing I considered when reading this chapter was to redefine my terms of legibility. I make it clear to students that if it is not legible, it may very-well be marked wrong. (Unless this is a learning disability, in which case we find another way to communicate). This term “legible” implies the ability to read the text or neat handwriting. There is always that one person who wants to write yellow on white paper and argues that they wrote very neatly! Some of these online design ideas really do apply to pen and paper settings as well. A contrasting color scheme is necessary not only for the visually impaired or colorblind, this is one design element that is crucial for everyone.

Thursday, October 16, 2008

Working with SME's

Since most of us will someday have to work in collaboration with a Subject Matter Expert (SME) I found this blog to be very useful. I wanted to share it with the class. The Rapid eLearning Blog, one of our class blog links, is fantastic. I subscribe to it and I'm never disappointed when I read the new posts. They're always brilliant and incredibly useful. Enjoy!